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Branch-and-Commit for Frozen RL Agents: When and Where to Spend Test-Time Compute

arXiv:2611.13003v1 Announce Type: new Abstract: Reinforcement learning agents are often deployed with policies that cannot be retrained or modified. In digital environments whose states can be copied and resumed, an operator has another option: sample several continuations from the current state, evaluate them, and continue from the endpoint of the selected branch. We call this procedure branch-and-commit. We study when it improves return, what produces the improvement, and where its computational budget should be spent. Across four environments, two frozen policies, five continuation verifiers, and a model-free selection rule, we find that the benefit of branching depends on dispersion: the difference between the best candidate return and the mean candidate return. Branching provides no benefit in low-dispersion settings, while increasing return by 12.8% in our main Craftax-Medium setting. Most of this gain comes not from selecting better actions, but from selecting among different stochastic realizations of the same action. Several competent verifiers achieve similar episode returns, suggesting that verifier quality is not the main constraint at our operating budget. Instead, computation is better allocated to states where useful dispersion is likely. On held-out seeds, gating branching using predicted dispersion retains 69% of the improvement from uniform branching while using 48% as many branching calls. These results characterize when branch-and-commit is useful and clarify what its gains represent.

Aspect-wise Pairwise Tournaments for Test-Time Selection

arXiv:2611.08640v1 Announce Type: new Abstract: Scaling test-time compute has proven highly effective at improving LLM reasoning. A popular method is best-of-n sampling, where a model generates many candidate solutions and one is selected. This motivates the question: how can we select the best candidate? When humans make choices, we find it more natural to compare two options than judge each in isolation. Additionally, when the options become complex, we like to judge the options one aspect at a time, such as comparing two job candidates on experience, communication, etc. In the test-time setting, candidate solutions should be judged in the same way. Here we introduce Aspect-wise Pairwise Tournaments (APT), which verifies by comparison and compares by aspect. Each matchup of a single elimination tournament is decided by a vote over multiple off-the-shelf aspect verifiers, each expressing a pairwise preference along its own aspect. Across five domains and three generator LLMs, APT improves over binary multi-aspect approval, self-consistency and reward model verification, with the largest gains on open-ended tasks. We find that both components matter; neither binary approval over the same aspects nor a generic pairwise judge at a matched budget matches APT. Because aspects are specified in natural language, APT also lets users steer selection toward properties they care about, better aligning with user preferences without needing to regenerate solutions. No component is trained, so APT transfers to new domains by simply rewriting prompts.

Tencent’s Tang Daosheng: Tencent Hunyuan Hy4 and Hy4 Flash are set to launch soon

[Tencent’s Tang Daosheng: Tencent Hunyuan Hy4 and Hy4 Flash are set to launch soon] According to a report by the STAR Market Daily on the 29th, at Tencent’s Global Digital Ecosystem Conference, Tang Daosheng, Senior Executive Vice President of Tencent Group and CEO of the Cloud and Smart Industries Group, announced on-site that Hy4 will be released soon. Compared with the Hy4 preview version, Hy4 has achieved comprehensive and substantial improvements, particularly enhancing its capabilities for various long-range and real-world productivity tasks, significantly boosting reasoning-chain efficiency, ...

腾讯汤道生:腾讯混元Hy4 、Hy4 flash即将发布
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