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3D Valley

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3D Valley converts a single photo or text description into a textured 3D model, offering retexturing, decimation, mesh reconstruction, format conversion, and CC0 model and texture retrieval, while distinguishing between cloud-based AI-generated outputs and browser-based file tools.

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What is 3D Valley?

Currently, 3D Valley can generate models from a single object photo or text description. Supported image formats include JPG, PNG, WebP, and HEIC, and the results can be downloaded as GLB, OBJ, or STL. Existing models can have their materials swapped based on reference images or text descriptions; mesh simplification and reconstruction are used to adjust complexity and topology, while preserving textures for use in games, web presentations, or print preparation.

The official website clearly distinguishes computing locations: generation, retouching, and texture creation are sent to the server, while most repairs, conversions, viewing, and printing are performed in the browser; mesh reconstruction for mobile devices or large models may also be offloaded to the server. The model library links to CC0‑licensed assets from Poly Haven, ambientCG, and Sketchfab—each file’s source should be verified individually. The site notes that the domain will be transferred and rebuilt in 2026, and that legacy artist‑created content dating back to 2003 will not be republished, so new AI features must not be presented as long‑standing offerings of the old site.

Key features

  • Photo and text generate 3D models

  • Re-texturing existing models

  • Surface reduction and mesh reconstruction

  • Seamless Texture and Texture Map Generation

  • Model Conversion and Browser Viewing

  • CC0 Models and Texture Retrieval

Use cases and audience

3D creators, game developers, web designers, and printing enthusiasts

  • Creating 3D concepts and game props
  • Organize the mesh and format of existing models
  • Finding reusable 3D assets
Input

Object photos, textual descriptions, 3D models, and texture references

Output

3D models, texture maps, and processed files

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